Your 2 calls

Everything else is locked or building. These two genuinely need you.

1The orb — make it a character, or leave it a motif?

Its journey across the film, today: bright in the dream → dims/cracks when it breaks → reborn as Floom → works in the product → almost vanishes at the finale.

dreambright, hopeful
brokedims, fractures
rebornvibrant (Floom)
finalecalm, warm — returns
A — make it a character
Its energy/color deliberately reflects each state, and it returns gently at "time is life" as your time, given back. I build the through-line.
B — leave as a motif
Keep it as the recurring graphic it is now. No extra work.

AI: Gemini → A ("A deliberate emotional arc elevates the orb from a simple motif to a powerful metaphor for reclaiming time.") · Codex → A ("The orb gives the film emotional continuity and makes the payoff feel earned.")

2Sound design — your ear (I can't hear it)

Judge only the SOUND — the chat panel in this clip is the old stale visual, ignore it. You should hear: chime as the orb wakes → bubble-crack → glitch on "Run failed" → collapse, all subtle under the music+VO.

Keep
The restraint + placement work — do the full-film SFX pass like this.
Tune / push
The chime's too notification-y → re-do as glass resonance; or push the whole thing further. Tell me which.

AI: Gemini → TUNE (heard: notification ding + thin crack + basic glitch; chime reads as notification-bell; "The literal notification chime and stock glitch feel too cheap for a premium, abstract aesthetic.") · Codex → TUNE ("Replace notification-like chime with glass resonance while keeping bubble-crack and glitch restraint.")