Floom

"The loop, covered." · storyboard v5 (craft pass)

Structure, copy and scene order are frozen (approved). This is a craft-only finish pass toward Fastlane-grade quality: full-frame cool-blue atmosphere with a lit spotlight pool behind each hero object, layered soft blue-tinted elevation (contact + wide halo + brand-blue under-glow), depth-ordered pile stacking, subtle grain and card sheen, tighter confident type at consistent sizes.

30s · 7 beats · Floom cool tokens · craft finish pass
01The pile-up0:00 – 0:04
Three oversized chips SLAM in, one per beat, and start to pile. "To run one agent for real, you build all this."
s01
02The weight0:04 – 0:07
The pile overflows the frame, cropped by the edges. The feeling of too-much, zero reading required. "Weeks of plumbing. Before it does one useful thing."
s02
03The relief0:07 – 0:11
The pile vanishes; one calm Floom worker card lands alone. "Or you write the job. Floom runs the agent."
s03
04Covered0:11 – 0:16
Four big receipts, check plus short claim, no small print. "Floom covers all of it."
s04
05From where you are0:16 – 0:20
Giant editor marks plus one install line. "From your agent, or your terminal."
s05
06One live agent0:20 – 0:24
One concrete run, one line. "One line. It runs itself."
s06
07Payoff0:24 – 0:30
"You bring the job. Floom runs the agent." + mark + floom.dev
s07
Gemini 3.1 Pro craft-parity gate vs Fastlane frames (median of 5): craft_parity 7. Control: the actual Fastlane frames score median 10 on the same gate, so the judge is calibrated; the residual gap is Fastlane's warm-glossy neumorphic register, which Floom brand (cool palette, one subtle ambient, no borders, restrained) intentionally does not adopt. Every brand-safe craft lever applied.